Exploration
At ages five to seven, children are in a remarkable phase of rapid discovery, constantly asking "how" as they build their own internal "brain library." This is a critical window when their creativity and curiosity peak, and they begin seeking the answers to express the big ideas in their heads. Our Exploration Level is designed to harness this energy, moving beyond simple discussion to a visualised, hands-on activity that gives students their first real taste of digital mastery. By introducing iPads and computers as creative tools rather than just entertainment screens, we empower our "Explorers" to move from asking questions to creating answers, giving them the technical language they need to bring their imagination to life.

Sequence
Specific order of instructions
Event & Variable
Container that holds data values
Loop
Repeat a set of instructions
Condition
Decision-making rule (If...then...)
Operator
Symbols used to perform calculations
Website
Designing and building webpages
App Design
Applying logic to create functional applications
Array
Storing multiple pieces of data together
5 - 7
AGE
12
LESSONS PER TERM
1.5
HOURS EACH
1 : 6
TEACHER TO STUDENTS
In this stage of the journey, our students transition into a more versatile world of logic by combining block-based Scratch programming with an exciting array of smart hardware. They don’t just learn to code; they learn to command a diverse ecosystem of tools, from the electronic building blocks of LittleBits and Neuron to the logical routing of the Intelino Train. Beyond robotics, students begin their first steps into Website and App Design, learning how to structure digital user interfaces and design user experiences (UI & UX) that work in the real world. By integrating familiar robots like the Robot Mouse and Edison alongside these digital platforms, students see how the core principles of Python and Scratch can control everything from a physical motor to a mobile application. Under the guidance of our teachers, kids explore how to connect these different technologies to build interactive stories and functional gadgets, enriching their coding library into a strong foundation for their solution-bank.

English
MEDIUM OF INSTRUCTION
Intro Level
LEVEL




- Regular
- Elective





